Gaming on Linux Sucks. That’s Why I Use Xbox Cloud Gaming.
I use Linux. Every day. I like it. I write code on it. I run servers with it. I watch movies and listen to music on it.
But when it comes to gaming?
Absolute garbage fire.
Yeah, I know, “gaming on Linux is better now!” Cool. Go spend the next hour messing with DXVK configs, or wondering why Call of Duty crashes after loading the main menu, or watching a forum thread suggest you update Mesa to fix some random problem with some game you don't even want to play.
Meanwhile, I just go to xbox.com/play, click on the game I want, and it plays.
No Wine. No GPU driver drama. No fiddling with window managers and controller mappings. Just the game. Streaming. In the browser. Like a sane person.
Why Xbox Cloud Gaming Works for Me
- Runs in the browser
Firefox, Chromium, whatever. Doesn’t care. - No downloads
I don’t need 80GB of Halo sitting on my SSD doing nothing. - No anti-cheat issues
Battleye and EAC can’t ruin your day if the game is running in the cloud. - Cross-platform saves
Play on my laptop, then switch to an actual Xbox like it’s 2009 again. - Instant updates
Microsoft updates the games — not me. I don’t have to wait for a Proton patch or a driver fix.
Is It Perfect? No.
- Latency exists
If you’re playing competitive FPS games, go touch some ethernet. - You need a good connection
Shocker. Cloud gaming works best with… the cloud. - Not every game is there
Still beats fighting with Epic Games Launcher on Wine.
But I’ll Be Honest…
I don’t care if it’s not “native” or “pure” or “open-source approved.”
I just want to lean back in a chair, open a tab, and shoot aliens for 30 minutes without having to update my kernel or patch Vulkan.
Xbox Cloud Gaming works. It’s easy. It saves me time.
Linux still sucks for gaming. That’s not controversial, it’s just the truth.
If something better shows up, I’ll switch. Until then, I’ll be over here on xbox.com/play not installing things like a caveman. Steam Deck users, don’t email me.